Package | org.papervision3d.materials.shaders |
Class | public class ShadedMaterial |
Inheritance | ShadedMaterial TriangleMaterial MaterialObject3D flash.events.EventDispatcher |
Implements | ITriangleDrawer, IUpdateAfterMaterial, IUpdateBeforeMaterial |
Property | Defined by | ||
---|---|---|---|
bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | ||
DEBUG : MaterialObject3D
[static]
| MaterialObject3D | ||
DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | ||
DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | ||
DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | ||
doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | ||
fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | ||
fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | ||
heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | ||
id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | ||
interactive : Boolean = false
Defines if this material will be interactive;
| MaterialObject3D | ||
invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | ||
lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | ||
lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | ||
lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | ||
material : BitmapMaterial | ShadedMaterial | ||
maxU : Number
Internal use
| MaterialObject3D | ||
maxV : Number
Internal use
| MaterialObject3D | ||
name : String
The name of the material.
| MaterialObject3D | ||
oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | ||
opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | ||
scene : SceneObject3D
The scene where the object belongs.
| MaterialObject3D | ||
shader : Shader | ShadedMaterial | ||
shaderCompositeMode : int | ShadedMaterial | ||
shaderObjectData : Dictionary | ShadedMaterial | ||
smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | ||
tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | ||
widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
ShadedMaterial | |||
Creates a copy of the material.
| MaterialObject3D | ||
copy(material:MaterialObject3D):void
Copies the properties of a material.
| MaterialObject3D | ||
drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
| ShadedMaterial | ||
getOutputBitmapDataFor(object:DisplayObject3D):BitmapData
Debug thingy.
| ShadedMaterial | ||
registerObject(displayObject3D:DisplayObject3D):void
| ShadedMaterial | ||
toString():String
Returns a string value representing the material properties.
| MaterialObject3D | ||
unregisterObject(displayObject3D:DisplayObject3D):void
| ShadedMaterial | ||
updateAfterRender(renderSessionData:RenderSessionData):void
| ShadedMaterial | ||
updateBeforeRender(renderSessionData:RenderSessionData):void
| ShadedMaterial | ||
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
destroy():void
| ShadedMaterial |
material | property |
public var material:BitmapMaterial
shader | property |
public var shader:Shader
shaderCompositeMode | property |
shaderCompositeMode:int
[read-write]Implementation
public function get shaderCompositeMode():int
public function set shaderCompositeMode(value:int):void
shaderObjectData | property |
public var shaderObjectData:Dictionary
ShadedMaterial | () | constructor |
public function ShadedMaterial(material:BitmapMaterial, shader:Shader, compositeMode:int = 0)
Parameters
material:BitmapMaterial |
|
shader:Shader |
|
compositeMode:int (default = 0 )
|
destroy | () | method |
protected override function destroy():void
drawTriangle | () | method |
public override function drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
Parameters
face3D:Triangle3D |
|
graphics:Graphics |
|
renderSessionData:RenderSessionData |
|
altBitmap:BitmapData (default = null )
|
|
altUV:Matrix (default = null )
|
getOutputBitmapDataFor | () | method |
public function getOutputBitmapDataFor(object:DisplayObject3D):BitmapData
Debug thingy.
Parametersobject:DisplayObject3D |
BitmapData |
registerObject | () | method |
public override function registerObject(displayObject3D:DisplayObject3D):void
Parameters
displayObject3D:DisplayObject3D |
unregisterObject | () | method |
public override function unregisterObject(displayObject3D:DisplayObject3D):void
Parameters
displayObject3D:DisplayObject3D |
updateAfterRender | () | method |
public function updateAfterRender(renderSessionData:RenderSessionData):void
Parameters
renderSessionData:RenderSessionData |
updateBeforeRender | () | method |
public function updateBeforeRender(renderSessionData:RenderSessionData):void
Parameters
renderSessionData:RenderSessionData |