Package | org.papervision3d.materials |
Class | public class BitmapMaterial |
Inheritance | BitmapMaterial TriangleMaterial MaterialObject3D flash.events.EventDispatcher |
Implements | ITriangleDrawer |
Subclasses | BitmapAssetMaterial, BitmapColorMaterial, BitmapFileMaterial, BitmapViewportMaterial, MovieMaterial |
Property | Defined by | ||
---|---|---|---|
AUTO_MIP_MAPPING : Boolean = false [static]
Indicates if mip mapping is forced.
| BitmapMaterial | ||
bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | ||
DEBUG : MaterialObject3D
[static]
| MaterialObject3D | ||
DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | ||
DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | ||
DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | ||
doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | ||
fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | ||
fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | ||
focus : Number = 100 | BitmapMaterial | ||
heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | ||
id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | ||
interactive : Boolean = false
Defines if this material will be interactive;
| MaterialObject3D | ||
invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | ||
lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | ||
lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | ||
lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | ||
maxU : Number
Internal use
| MaterialObject3D | ||
maxV : Number
Internal use
| MaterialObject3D | ||
minimumRenderSize : Number = 2 | BitmapMaterial | ||
MIP_MAP_DEPTH : Number = 8 [static]
Levels of mip mapping to force.
| BitmapMaterial | ||
name : String
The name of the material.
| MaterialObject3D | ||
oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | ||
opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | ||
precise : Boolean | BitmapMaterial | ||
precision : Number = 8 | BitmapMaterial | ||
scene : SceneObject3D
The scene where the object belongs.
| MaterialObject3D | ||
smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | ||
texture : Object
A texture object.
| BitmapMaterial | ||
tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | ||
uvMatrices : Dictionary | BitmapMaterial | ||
widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D |
Property | Defined by | ||
---|---|---|---|
objects : Dictionary | MaterialObject3D | ||
_texture : Object | BitmapMaterial | ||
_triMap : Matrix [static]
| BitmapMaterial |
Method | Defined by | ||
---|---|---|---|
BitmapMaterial(asset:BitmapData = null, precise:Boolean = false)
The BitmapMaterial class creates a texture from a BitmapData object.
| BitmapMaterial | ||
Creates a copy of the material.
| BitmapMaterial | ||
copy(material:MaterialObject3D):void
Copies the properties of a material.
| BitmapMaterial | ||
drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
drawTriangle
| BitmapMaterial | ||
registerObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | ||
renderRec(graphics:Graphics, ta:Number, tb:Number, tc:Number, td:Number, tx:Number, ty:Number, ax:Number, ay:Number, az:Number, bx:Number, by:Number, bz:Number, cx:Number, cy:Number, cz:Number, index:Number, renderSessionData:RenderSessionData, bitmap:BitmapData):void
| BitmapMaterial | ||
renderTriangleBitmap(graphics:Graphics, a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number, v0x:Number, v0y:Number, v1x:Number, v1y:Number, v2x:Number, v2y:Number, smooth:Boolean, repeat:Boolean, bitmapData:BitmapData):void
| BitmapMaterial | ||
resetMapping():void
Resets the mapping coordinates.
| BitmapMaterial | ||
toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
| BitmapMaterial | ||
transformUV(face3D:Triangle3D):Matrix
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | ||
unregisterObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | ||
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
correctBitmap(bitmap:BitmapData):BitmapData
| BitmapMaterial | ||
createBitmap(asset:BitmapData):BitmapData
| BitmapMaterial | ||
destroy():void
| MaterialObject3D | ||
extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
| BitmapMaterial |
AUTO_MIP_MAPPING | property |
public static var AUTO_MIP_MAPPING:Boolean = false
Indicates if mip mapping is forced.
focus | property |
public var focus:Number = 100
minimumRenderSize | property |
public var minimumRenderSize:Number = 2
MIP_MAP_DEPTH | property |
public static var MIP_MAP_DEPTH:Number = 8
Levels of mip mapping to force.
precise | property |
precise:Boolean
[read-write]Implementation
public function get precise():Boolean
public function set precise(value:Boolean):void
precision | property |
public var precision:Number = 8
_texture | property |
protected var _texture:Object
texture | property |
texture:Object
[read-write]A texture object.
Implementation public function get texture():Object
public function set texture(value:Object):void
_triMap | property |
protected static var _triMap:Matrix
uvMatrices | property |
public var uvMatrices:Dictionary
BitmapMaterial | () | constructor |
public function BitmapMaterial(asset:BitmapData = null, precise:Boolean = false)
The BitmapMaterial class creates a texture from a BitmapData object.
Parametersasset:BitmapData (default = null ) — A BitmapData object.
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precise:Boolean (default = false )
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clone | () | method |
public override function clone():MaterialObject3D
Creates a copy of the material.
ReturnsMaterialObject3D —
A newly created material that contains the same properties.
|
copy | () | method |
public override function copy(material:MaterialObject3D):void
Copies the properties of a material.
Parametersmaterial:MaterialObject3D — Material to copy from.
|
correctBitmap | () | method |
protected function correctBitmap(bitmap:BitmapData):BitmapData
Parameters
bitmap:BitmapData |
BitmapData |
createBitmap | () | method |
protected function createBitmap(asset:BitmapData):BitmapData
Parameters
asset:BitmapData |
BitmapData |
drawTriangle | () | method |
public override function drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
drawTriangle
Parametersface3D:Triangle3D |
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graphics:Graphics |
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renderSessionData:RenderSessionData |
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altBitmap:BitmapData (default = null )
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altUV:Matrix (default = null )
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extendBitmapEdges | () | method |
protected function extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
Parameters
bmp:BitmapData |
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originalWidth:Number |
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originalHeight:Number |
renderRec | () | method |
public function renderRec(graphics:Graphics, ta:Number, tb:Number, tc:Number, td:Number, tx:Number, ty:Number, ax:Number, ay:Number, az:Number, bx:Number, by:Number, bz:Number, cx:Number, cy:Number, cz:Number, index:Number, renderSessionData:RenderSessionData, bitmap:BitmapData):void
Parameters
graphics:Graphics |
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ta:Number |
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tb:Number |
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tc:Number |
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td:Number |
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tx:Number |
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ty:Number |
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ax:Number |
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ay:Number |
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az:Number |
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bx:Number |
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by:Number |
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bz:Number |
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cx:Number |
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cy:Number |
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cz:Number |
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index:Number |
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renderSessionData:RenderSessionData |
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bitmap:BitmapData |
renderTriangleBitmap | () | method |
public function renderTriangleBitmap(graphics:Graphics, a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number, v0x:Number, v0y:Number, v1x:Number, v1y:Number, v2x:Number, v2y:Number, smooth:Boolean, repeat:Boolean, bitmapData:BitmapData):void
Parameters
graphics:Graphics |
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a:Number |
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b:Number |
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c:Number |
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d:Number |
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tx:Number |
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ty:Number |
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v0x:Number |
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v0y:Number |
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v1x:Number |
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v1y:Number |
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v2x:Number |
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v2y:Number |
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smooth:Boolean |
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repeat:Boolean |
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bitmapData:BitmapData |
resetMapping | () | method |
public function resetMapping():void
Resets the mapping coordinates. Use when the texture has been resized.
toString | () | method |
public override function toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
ReturnsString — A string.
|
transformUV | () | method |
public function transformUV(face3D:Triangle3D):Matrix
Applies the updated UV texture mapping values to the triangle. This is required to speed up rendering.
Parametersface3D:Triangle3D |
Matrix |