Package | org.papervision3d.materials |
Class | public class BitmapAssetMaterial |
Inheritance | BitmapAssetMaterial BitmapMaterial TriangleMaterial MaterialObject3D flash.events.EventDispatcher |
Implements | ITriangleDrawer |
Property | Defined by | ||
---|---|---|---|
AUTO_MIP_MAPPING : Boolean = false [static]
Indicates if mip mapping is forced.
| BitmapMaterial | ||
bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | ||
DEBUG : MaterialObject3D
[static]
| MaterialObject3D | ||
DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | ||
DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | ||
DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | ||
doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | ||
fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | ||
fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | ||
focus : Number = 100 | BitmapMaterial | ||
heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | ||
id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | ||
interactive : Boolean = false
Defines if this material will be interactive;
| MaterialObject3D | ||
invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | ||
lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | ||
lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | ||
lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | ||
maxU : Number
Internal use
| MaterialObject3D | ||
maxV : Number
Internal use
| MaterialObject3D | ||
minimumRenderSize : Number = 2 | BitmapMaterial | ||
MIP_MAP_DEPTH : Number = 8 [static]
Levels of mip mapping to force.
| BitmapMaterial | ||
name : String
The name of the material.
| MaterialObject3D | ||
oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | ||
opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | ||
precise : Boolean | BitmapMaterial | ||
precision : Number = 8 | BitmapMaterial | ||
scene : SceneObject3D
The scene where the object belongs.
| MaterialObject3D | ||
smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | ||
texture : Object
A texture object.
| BitmapAssetMaterial | ||
tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | ||
uvMatrices : Dictionary | BitmapMaterial | ||
widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
BitmapAssetMaterial(linkageID:String, precise:Boolean = false)
The BitmapAssetMaterial class creates a texture from a Bitmap library asset.
| BitmapAssetMaterial | ||
Creates a copy of the material.
| BitmapMaterial | ||
copy(material:MaterialObject3D):void
Copies the properties of a material.
| BitmapMaterial | ||
drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
drawTriangle
| BitmapMaterial | ||
registerObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | ||
renderRec(graphics:Graphics, ta:Number, tb:Number, tc:Number, td:Number, tx:Number, ty:Number, ax:Number, ay:Number, az:Number, bx:Number, by:Number, bz:Number, cx:Number, cy:Number, cz:Number, index:Number, renderSessionData:RenderSessionData, bitmap:BitmapData):void
| BitmapMaterial | ||
renderTriangleBitmap(graphics:Graphics, a:Number, b:Number, c:Number, d:Number, tx:Number, ty:Number, v0x:Number, v0y:Number, v1x:Number, v1y:Number, v2x:Number, v2y:Number, smooth:Boolean, repeat:Boolean, bitmapData:BitmapData):void
| BitmapMaterial | ||
resetMapping():void
Resets the mapping coordinates.
| BitmapMaterial | ||
toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
| BitmapMaterial | ||
transformUV(face3D:Triangle3D):Matrix
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | ||
unregisterObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | ||
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
correctBitmap(bitmap:BitmapData):BitmapData
| BitmapMaterial | ||
createBitmap(asset:BitmapData):BitmapData
| BitmapMaterial | ||
createBitmapFromLinkageID(asset:String):BitmapData
[internal-use]
| BitmapAssetMaterial | ||
destroy():void
| BitmapAssetMaterial | ||
extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
| BitmapMaterial |
texture | property |
texture:Object
[read-write]A texture object.
Implementation public function get texture():Object
public function set texture(value:Object):void
BitmapAssetMaterial | () | constructor |
public function BitmapAssetMaterial(linkageID:String, precise:Boolean = false)
The BitmapAssetMaterial class creates a texture from a Bitmap library asset.
ParameterslinkageID:String — The linkage name of the Bitmap symbol in the library.
|
|
precise:Boolean (default = false ) — [optional] - An object that contains additional properties with which to populate the newly created material.
|
createBitmapFromLinkageID | () | method |
protected function createBitmapFromLinkageID(asset:String):BitmapData
[internal-use]
Parametersasset:String |
BitmapData |
destroy | () | method |
protected override function destroy():void