Package | org.papervision3d.materials.shaders |
Class | public class PhongShader |
Inheritance | PhongShader EnvMapShader LightShader Shader flash.events.EventDispatcher |
Method | Defined by | ||
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PhongShader(light:LightObject3D, lightColor:int, ambientColor:int = 0x000000, specularLevel:int = 0, bumpMap:BitmapData = null, specularMap:BitmapData = null)
| PhongShader | ||
destroy():void
| Shader | ||
EnvMapShader | |||
renderTri(triangle:Triangle3D, renderSessionData:RenderSessionData, sod:ShaderObjectData, bmp:BitmapData):void
| EnvMapShader | ||
setContainerForObject(object:DisplayObject3D, layer:Sprite):void
| Shader | ||
EnvMapShader | |||
LightShader |
PhongShader | () | constructor |
public function PhongShader(light:LightObject3D, lightColor:int, ambientColor:int = 0x000000, specularLevel:int = 0, bumpMap:BitmapData = null, specularMap:BitmapData = null)
Parameters
light:LightObject3D |
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lightColor:int |
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ambientColor:int (default = 0x000000 )
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specularLevel:int (default = 0 )
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bumpMap:BitmapData (default = null )
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specularMap:BitmapData (default = null )
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