Package | org.papervision3d.materials.shadematerials |
Class | public class GouraudMaterial |
Inheritance | GouraudMaterial AbstractSmoothShadeMaterial AbstractLightShadeMaterial TriangleMaterial MaterialObject3D flash.events.EventDispatcher |
Implements | ITriangleDrawer, IUpdateBeforeMaterial |
Method | Defined by | ||
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GouraudMaterial(light3D:LightObject3D, lightColor:int = 0xFFFFFF, ambientColor:int = 0x000000)
| GouraudMaterial | ||
Creates a copy of the material.
| MaterialObject3D | ||
copy(material:MaterialObject3D):void
Copies the properties of a material.
| MaterialObject3D | ||
drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
| GouraudMaterial | ||
registerObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | ||
toString():String
Returns a string value representing the material properties.
| MaterialObject3D | ||
unregisterObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | ||
updateBeforeRender(renderSessionData:RenderSessionData):void
| AbstractLightShadeMaterial | ||
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D |
GouraudMaterial | () | constructor |
public function GouraudMaterial(light3D:LightObject3D, lightColor:int = 0xFFFFFF, ambientColor:int = 0x000000)
Parameters
light3D:LightObject3D |
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lightColor:int (default = 0xFFFFFF )
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ambientColor:int (default = 0x000000 )
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drawTriangle | () | method |
public override function drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
Parameters
face3D:Triangle3D |
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graphics:Graphics |
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renderSessionData:RenderSessionData |
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altBitmap:BitmapData (default = null )
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altUV:Matrix (default = null )
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