Package | org.papervision3d.core.material |
Class | public class AbstractLightShadeMaterial |
Inheritance | AbstractLightShadeMaterial TriangleMaterial MaterialObject3D flash.events.EventDispatcher |
Implements | ITriangleDrawer, IUpdateBeforeMaterial |
Subclasses | AbstractSmoothShadeMaterial, FlatShadeMaterial |
Property | Defined by | ||
---|---|---|---|
bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | ||
DEBUG : MaterialObject3D
[static]
| MaterialObject3D | ||
DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | ||
DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | ||
DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | ||
doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | ||
fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | ||
fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | ||
heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | ||
id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | ||
interactive : Boolean = false
Defines if this material will be interactive;
| MaterialObject3D | ||
invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | ||
light : LightObject3D | AbstractLightShadeMaterial | ||
lightMatrices : Dictionary | AbstractLightShadeMaterial | ||
lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | ||
lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | ||
lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | ||
maxU : Number
Internal use
| MaterialObject3D | ||
maxV : Number
Internal use
| MaterialObject3D | ||
name : String
The name of the material.
| MaterialObject3D | ||
oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | ||
opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | ||
scene : SceneObject3D
The scene where the object belongs.
| MaterialObject3D | ||
smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | ||
tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | ||
widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D |
Property | Defined by | ||
---|---|---|---|
lightMatrix : Matrix3D
[static]
| AbstractLightShadeMaterial | ||
objects : Dictionary | MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
AbstractLightShadeMaterial | |||
Creates a copy of the material.
| MaterialObject3D | ||
copy(material:MaterialObject3D):void
Copies the properties of a material.
| MaterialObject3D | ||
drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
| TriangleMaterial | ||
registerObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | ||
toString():String
Returns a string value representing the material properties.
| MaterialObject3D | ||
unregisterObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | ||
updateBeforeRender(renderSessionData:RenderSessionData):void
| AbstractLightShadeMaterial | ||
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
destroy():void
| MaterialObject3D | ||
init():void
| AbstractLightShadeMaterial |
light | property |
light:LightObject3D
[read-write]Implementation
public function get light():LightObject3D
public function set light(value:LightObject3D):void
lightMatrices | property |
public var lightMatrices:Dictionary
lightMatrix | property |
protected static var lightMatrix:Matrix3D
AbstractLightShadeMaterial | () | constructor |
public function AbstractLightShadeMaterial()
init | () | method |
protected function init():void
updateBeforeRender | () | method |
public function updateBeforeRender(renderSessionData:RenderSessionData):void
Parameters
renderSessionData:RenderSessionData |