Packageorg.papervision3d.core.geom.renderables
Classpublic class Vertex3D
ImplementsIRenderable

The Vertex3D constructor lets you create 3D vertices.



Public Properties
 PropertyDefined by
  connectedFaces : Dictionary
Vertex3D
  extra : Object
An object that contains user defined properties.
Vertex3D
  normal : Number3D
Vertex3D
  vertex3DInstance : Vertex3DInstance
Vertex2D instance
Vertex3D
  x : Number
An Number that sets the X coordinate of a object relative to the scene coordinate system.
Vertex3D
  y : Number
An Number that sets the Y coordinate of a object relative to the scene coordinates.
Vertex3D
  z : Number
An Number that sets the Z coordinate of a object relative to the scene coordinates.
Vertex3D
Public Methods
 MethodDefined by
  
Vertex3D(x:Number = 0, y:Number = 0, z:Number = 0)
Creates a new Vertex3D object whose three-dimensional values are specified by the x, y and z parameters.
Vertex3D
  
Vertex3D
  
Vertex3D
  
Vertex3D
  
Vertex3D
Property detail
connectedFacesproperty
public var connectedFaces:Dictionary
extraproperty 
public var extra:Object

An object that contains user defined properties.

normalproperty 
public var normal:Number3D
vertex3DInstanceproperty 
public var vertex3DInstance:Vertex3DInstance

Vertex2D instance

xproperty 
public var x:Number

An Number that sets the X coordinate of a object relative to the scene coordinate system.

yproperty 
public var y:Number

An Number that sets the Y coordinate of a object relative to the scene coordinates.

zproperty 
public var z:Number

An Number that sets the Z coordinate of a object relative to the scene coordinates.

Constructor detail
Vertex3D()constructor
public function Vertex3D(x:Number = 0, y:Number = 0, z:Number = 0)

Creates a new Vertex3D object whose three-dimensional values are specified by the x, y and z parameters.

Parameters
x:Number (default = 0) — The horizontal coordinate value. The default value is zero.
 
y:Number (default = 0) — The vertical coordinate value. The default value is zero.
 
z:Number (default = 0) — The depth coordinate value. The default value is zero.
Method detail
calculateNormal()method
public function calculateNormal():void
clone()method 
public function clone():Vertex3D

Returns
Vertex3D
getRenderListItem()method 
public function getRenderListItem():IRenderListItem

Returns
IRenderListItem
toNumber3D()method 
public function toNumber3D():Number3D

Returns
Number3D