The Vertex3D constructor lets you create 3D vertices.
public var connectedFaces:Dictionary
public var extra:Object
An object that contains user defined properties.
public var normal:Number3D
public var vertex3DInstance:Vertex3DInstance
Vertex2D instance
public var x:Number
An Number that sets the X coordinate of a object relative to the scene coordinate system.
public var y:Number
An Number that sets the Y coordinate of a object relative to the scene coordinates.
public var z:Number
An Number that sets the Z coordinate of a object relative to the scene coordinates.
public function Vertex3D(x:Number = 0, y:Number = 0, z:Number = 0)
Creates a new Vertex3D object whose three-dimensional values are specified by the x, y and z parameters.
Parameters
| x:Number (default = 0 ) — The horizontal coordinate value. The default value is zero.
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| y:Number (default = 0 ) — The vertical coordinate value. The default value is zero.
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| z:Number (default = 0 ) — The depth coordinate value. The default value is zero.
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public function calculateNormal():void
public function clone():Vertex3D
Returns
public function getRenderListItem():IRenderListItem
Returns
public function toNumber3D():Number3D
Returns