Package | org.papervision3d.cameras |
Class | public class Camera3D |
Inheritance | Camera3D ![]() ![]() ![]() ![]() |
Property | Defined by | ||
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![]() | children : Object
Returns the children object.
| DisplayObjectContainer3D | |
![]() | containerBlendMode : int | DisplayObject3D | |
![]() | containerSortMode : int | DisplayObject3D | |
![]() | culled : Boolean
[internal use] Is this object culled by camera frustum?
| DisplayObject3D | |
![]() | DEFAULT_POS : Number3D
[static]
The default position for new cameras.
| CameraObject3D | |
![]() | extra : Object
An object that contains user defined properties.
| DisplayObject3D | |
![]() | eye : Matrix3D
| CameraObject3D | |
![]() | faceLevelMode : Boolean [static]
This allows objects faces to have their own containers.
| DisplayObject3D | |
![]() | faces : Array
[internal-use]
| DisplayObject3D | |
![]() | filters : Array | DisplayObject3D | |
![]() | focus : Number
This value is a positive number representing the distance of the observer from the front clipping plane, which is the closest any object can be to the camera.
| CameraObject3D | |
![]() | geometry : GeometryObject3D
The GeometryObject3D object that contains the 3D definition of this instance.
| DisplayObject3D | |
goto : Number3D
A Number3D object that specifies the desired position of the camera in 3D space.
| Camera3D | ||
![]() | id : int
[read-only] Unique id of this instance.
| DisplayObject3D | |
![]() | material : MaterialObject3D | DisplayObject3D | |
![]() | materials : MaterialsList
The list of materials for this instance.
| DisplayObject3D | |
![]() | meshSort : uint = 1
tells Mesh3D's render() method to compare the measurement choice of the user for a triangle's sorting
| DisplayObject3D | |
![]() | name : String
An optional object name.
| DisplayObject3D | |
![]() | numChildren : int
Returns the number of children of this object.
| DisplayObjectContainer3D | |
![]() | parent : DisplayObjectContainer3D
[read-only] Indicates the DisplayObjectContainer3D object that contains this display object.
| DisplayObject3D | |
![]() | root : DisplayObjectContainer3D
[read-only] [read-only] The scene, which is the top-most displayObjectContainer3D in the tree structure.
| DisplayObjectContainer3D | |
![]() | rotationX : Number
Specifies the rotation around the X axis from its original orientation.
| DisplayObject3D | |
![]() | rotationY : Number
Specifies the rotation around the Y axis from its original orientation.
| DisplayObject3D | |
![]() | rotationZ : Number
Specifies the rotation around the Z axis from its original orientation.
| DisplayObject3D | |
![]() | scale : Number
Sets the 3D scale as applied from the registration point of the object.
| DisplayObject3D | |
![]() | scaleX : Number
Sets the scale along the local X axis as applied from the registration point of the object.
| DisplayObject3D | |
![]() | scaleY : Number
Sets the scale along the local Y axis as applied from the registration point of the object.
| DisplayObject3D | |
![]() | scaleZ : Number
Sets the scale along the local Z axis as applied from the registration point of the object.
| DisplayObject3D | |
![]() | scene : SceneObject3D | DisplayObject3D | |
![]() | sceneX : Number
The X coordinate of a object relative to the scene coordinate system.
| DisplayObject3D | |
![]() | sceneY : Number
The Y coordinate of a object relative to the scene coordinate system.
| DisplayObject3D | |
![]() | sceneZ : Number
The Z coordinate of a object relative to the scene coordinate system.
| DisplayObject3D | |
![]() | screen : Number3D
[read-only] The coordinate of the object on screen.
| DisplayObject3D | |
![]() | screenZ : Number
[internal-use] The average depth of the object faces center.
| DisplayObject3D | |
![]() | sort : Boolean
A Boolean value that determines whether the 3D objects are z-depth sorted between themselves when rendering.
| CameraObject3D | |
![]() | sortedArray : Array [static]
| DisplayObject3D | |
target : DisplayObject3D
A DisplayObject3D object that specifies the current position the camera is looking at.
| Camera3D | ||
![]() | transform : Matrix3D
A Matrix3D object containing values that affect the scaling, rotation, and translation of the display object.
| DisplayObject3D | |
![]() | useOwnContainer : Boolean | DisplayObject3D | |
![]() | view : Matrix3D
[internal-use] A camera transformed Matrix3D object.
| DisplayObject3D | |
![]() | viewport : Rectangle | CameraObject3D | |
![]() | visible : Boolean
Whether or not the display object is visible.
| DisplayObject3D | |
![]() | world : Matrix3D
World transformation.
| DisplayObject3D | |
![]() | x : Number
An Number that sets the X coordinate of a object relative to the origin of its parent.
| DisplayObject3D | |
![]() | y : Number
An Number that sets the Y coordinate of a object relative to the origin of its parent.
| DisplayObject3D | |
![]() | z : Number
An Number that sets the Z coordinate of a object relative to the origin of its parent.
| DisplayObject3D | |
![]() | ZERO : DisplayObject3D
[static]
Returns an empty DiplayObject3D object positioned in the center of the 3D coordinate system (0, 0 ,0).
| DisplayObject3D | |
![]() | zoom : Number
This value specifies the scale at which the 3D objects are rendered.
| CameraObject3D |
Method | Defined by | ||
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Camera3D(target:DisplayObject3D = null, zoom:Number = 2, focus:Number = 100, initObject:Object = null)
A Number3D object that specifies the desired rotation of the camera in 3D space.
| Camera3D | ||
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Adds a child DisplayObject3D instance to this DisplayObjectContainer instance.
| DisplayObject3D | |
![]() |
Adds all the children of a DisplayObject3D instance to this DisplayObjectContainer instance.
| DisplayObjectContainer3D | |
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addCollada(filename:String, materials:MaterialsList = null, scale:Number = 1):void
This method has been deprecated.
| DisplayObjectContainer3D | |
![]() |
addGeometry(geometry:GeometryObject3D = null):void
Adds a geometry definition to the instance.
| DisplayObject3D | |
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childrenList():String
Returns a string value with the list of objects.
| DisplayObjectContainer3D | |
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copyPosition(reference:*):void
Copies the position information (x, y and z coordinates) from another object or Matrix3D.
| DisplayObject3D | |
![]() |
copyTransform(reference:*):void
Copies the transformation information (position, rotation and scale) from another object or Matrix3D.
| DisplayObject3D | |
![]() |
distanceTo(obj:DisplayObject3D):Number
Gets the distance to the position of the given object.
| DisplayObject3D | |
![]() |
getChildByName(name:String):DisplayObject3D
Returns the child display object that exists with the specified name.
| DisplayObjectContainer3D | |
![]() |
getMaterialByName(name:String):MaterialObject3D
Returns the material that exists with the specified name in the materials list.
| DisplayObject3D | |
![]() |
hitTestObject(obj:DisplayObject3D, multiplier:Number = 1):Boolean
Evaluates the display object to see if it overlaps or intersects with the obj display object.
| DisplayObject3D | |
![]() |
hitTestPoint(x:Number, y:Number, z:Number):Boolean
Evaluates the display object to see if it overlaps or intersects with the point specified by the x, y and z parameters.
| DisplayObject3D | |
hover(type:Number, mouseX:Number, mouseY:Number):void
[experimental] Hovers the camera around as the user moves the mouse, without changing the distance to the target.
| Camera3D | ||
![]() |
Make the object look at a specific position.
| DisplayObject3D | |
![]() |
materialsList():String
Returns a string value with the list of material names of the materials list.
| DisplayObject3D | |
![]() |
moveBackward(distance:Number):void
Translate the display object in the opposite direction it is facing, i.e.
| DisplayObject3D | |
![]() |
moveDown(distance:Number):void
Translate the display object downwards, with respect to the direction it is facing, i.e.
| DisplayObject3D | |
![]() |
moveForward(distance:Number):void
Translate the display object in the direction it is facing, i.e.
| DisplayObject3D | |
![]() |
moveLeft(distance:Number):void
Translate the display object lateraly, to the left of the direction it is facing, i.e.
| DisplayObject3D | |
![]() |
moveRight(distance:Number):void
Translate the display object lateraly, to the right of the direction it is facing, i.e.
| DisplayObject3D | |
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moveUp(distance:Number):void
Translate the display object upwards, with respect to the direction it is facing, i.e.
| DisplayObject3D | |
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pan(angle:Number):void
Rotate the camera in its horizontal plane.
| CameraObject3D | |
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pitch(angle:Number):void
Rotate the display object around its lateral or transverse axis —an axis running from the pilot's left to right in piloted aircraft, and parallel to the wings of a winged aircraft; thus the nose pitches up and the tail down, or vice-versa.
| DisplayObject3D | |
![]() |
[internal-use] Projects three dimensional coordinates onto a two dimensional plane to simulate the relationship of the camera to subject.
| DisplayObject3D | |
![]() |
Removes the specified child DisplayObject3D instance from the child list of the DisplayObjectContainer3D instance.
| DisplayObjectContainer3D | |
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removeChildByName(name:String):DisplayObject3D
Removes the child DisplayObject3D instance that exists with the specified name, from the child list of the DisplayObjectContainer3D instance.
| DisplayObjectContainer3D | |
![]() |
roll(angle:Number):void
Rotate the display object around the longitudinal axis —an axis drawn through the body of the vehicle from tail to nose in the normal direction of flight, or the direction the object is facing.
| DisplayObject3D | |
![]() |
tilt(angle:Number):void
Rotate the camera in its vertical plane.
| CameraObject3D | |
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toString():String
Returns a string value representing the three-dimensional position values of the display object instance.
| DisplayObject3D | |
transformView(transform:Matrix3D = null):void
[internal-use] Transforms world coordinates into camera space.
| Camera3D | ||
![]() |
Move the object along a given direction.
| DisplayObject3D | |
![]() |
yaw(angle:Number):void
Rotate the display object around about the vertical axis —an axis drawn from top to bottom.
| DisplayObject3D |
Constant | Defined by | ||
---|---|---|---|
![]() | MESH_SORT_CENTER : uint = 1 [static]
tells Mesh3D's render() method to sort by measuring from the center of a triangle
| DisplayObject3D | |
![]() | MESH_SORT_CLOSE : uint = 3 [static]
tells Mesh3D's render() method to sort by measuring from the closest point of a triangle
| DisplayObject3D | |
![]() | MESH_SORT_FAR : uint = 2 [static]
tells Mesh3D's render() method to sort by measuring from the farthest point of a triangle
| DisplayObject3D | |
TYPE : String = "CAMERA3D" [static]
| Camera3D |
goto | property |
public var goto:Number3D
A Number3D object that specifies the desired position of the camera in 3D space. Only used when calling update().
target | property |
public var target:DisplayObject3D
A DisplayObject3D object that specifies the current position the camera is looking at.
Camera3D | () | constructor |
public function Camera3D(target:DisplayObject3D = null, zoom:Number = 2, focus:Number = 100, initObject:Object = null)
A Number3D object that specifies the desired rotation of the camera in 3D space. Only used when calling update().
Parameterstarget:DisplayObject3D (default = null )
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zoom:Number (default = 2 )
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focus:Number (default = 100 )
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initObject:Object (default = null )
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hover | () | method |
public function hover(type:Number, mouseX:Number, mouseY:Number):void
[experimental] Hovers the camera around as the user moves the mouse, without changing the distance to the target. This greatly enhances the 3D illusion.
Parameterstype:Number — Type of movement.
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mouseX:Number — Indicates the x coordinate of the mouse position in relation to the canvas MovieClip.
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mouseY:Number — Indicates the y coordinate of the mouse position in relation to the canvas MovieClip.
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transformView | () | method |
public override function transformView(transform:Matrix3D = null):void
[internal-use] Transforms world coordinates into camera space.
Parameterstransform:Matrix3D (default = null )
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TYPE | constant |
public static const TYPE:String = "CAMERA3D"